Mobile Development, Day 6

Hopper section: Friday, April 3, Lovelace section: Monday, April xx.

Plan for the Day

  • Opening circle

  • Level 1
    • Continue building your new project. See ideas from last week if you are stuck thinking up what to build.
      • Dream up a cool Android app
      • Sketch out the screens and their appearance
      • Identify the major functionality and components needed
      • Run your idea by an instructor
      • Build

    • Publish whatever you've got to two places:
      • Publish your Magic 8 ball project and your (possibly unfinished) new project.
      • Publish your work to the club AppInventor Studio, following the updated instructions listed there.
      • Submit both projects to the National GWC office using this form. Express your opinions about the unit too while you're there. Our club ID# is 542.
      • Use the link from the AppInventor Studio for your 8-ball project. Use the link for your project submission folder for your other project (it won't be in the studio yet).
      • Every student should submit code via the National GWC form -- it's OK for joint projects to be submitted multiple times.

    • Present your work to the group!
      • Describe the project in one sentence (the 8-Ball or your new project)
      • Demonstrate the user experience.
      • Show and give an overview of your code.
      • What do you like about your project? What do you not like?

  • Level 2
    • Finish work on the Mobile Web QuizApp

    • Publish your work (whatever state it's in)
      • Find the JSFiddle sharing link.
      • Submit your code to the National GWC office using this form. Include the JSFiddle code-sharing link
      • Express your opinions about the unit too while you're there.
      • Our club ID# is 542.
      • Every student should submit code via the National GWC form -- it's OK for joint projects to be submitted multiple times.

    • Present your work to the group!
      • Describe the project in one sentence (the 8-Ball or your new project)
      • Demonstrate the user experience.
      • Show and give an overview of your code.
      • What do you like about your project? What do you not like?

  • Closing circle

Recent past lessons

Lovelace DateHopper DateUnitDayMaterials
 May 8, 2015 Real World Solutions Day 1 Link 
 May 1, 2015 5. Cryptography Day 2 Link 
 April 10, 2015 5. Cryptography Day 1 Link 
 April 3, 2015 4. Mobile Development Day 6 Link 
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