Mobile Development, Day 5

Hopper section: Friday, March 27, Lovelace section: Monday, April xx.

Plan for the Day

  • Level 1
      • Review publishing logistics
      • Building an .apk file
      • Exporting the source code (.aia file)
      • Publish your 8-Ball projects to the Newton GWC site.
      • Build a new project!
        • Dream up a cool Android app
        • Sketch out the screens and their appearance
        • Identify the major functionality and components needed
        • Run your idea by an instructor
        • Start building.
      • Try one of these if you have trouble coming up with an idea:
        • Share text and/or files from your app to GMail, Twitter, etc.
        • Collect your friends addresses and plot them all on a map
        • Where's my car? Click when you park, find on a map later
        • Arcade game: Space Attack, Whack-a-Mole, Mars Rover lander.
        • Shared take-out order creation -- great for a party.
        • Check on my stocks: create a portfolio, get real-time values for it.
        • Dance plotter: put the tablet on the floor, dance around, see a trace of your steps
        • Metronome: count out beats, emphasize a down-beat, adjust the tempo
        • Ear trainer: Play out notes or chords, ask the user to identify them.
  • Level 2
      • Continue work in the Mobile QuizApp
      • If you finish, start working on an AppInventor QuizApp
    • Sharing time - 5 project presentations from students who will miss April 3.
    • Show the app in action
      • Display the code that implements it.
      • Call out the two most important blocks.
  • Closing circle

More AppInventor resources