Artificial Intelligence, Day 4
Hopper section: Friday, February 13, 2015; Lovelace section: Monday, March 9, 2015.
Hopper section: Friday, February 13, 2015; Lovelace section: Monday, March 9, 2015.
Plan for the day
Plan for the day
- Opening Circle
- L1
- Finish work on dice game: Artificial Intelligence Lab
- Components of the game:
- Input buttons Roll / Hold
- Die rolling -- number generation, die roll variable
- Die rolling -- spots, how it looks
- Running score variable
- Score updating
- Victory rules
- Advice -- selection
- Advice -- display
- Save your base game as a remix
- Work on one or more of the bonuses in a different project
- Components of the game:
- Finish work on dice game: Artificial Intelligence Lab
- L2
- Finish working on your Random Menu Generator.
- Leave your base project in a finished state. Make a spin-off for bonuses.
- Work on one or more bonus features.
- L1 & L2
- Present projects to group
- What is the user-visible behavior.
- What was the overall software design.
- Showcase the part of the code that took the most thought / work.
- What's one thing you like about your code.
- What's one thing you dislike about your code.
- Submit code to GWC national. Be sure to share your project and add it to the club studio too.
- Present projects to group
- Closing Circle