Mobile Development, Day 6

Hopper section: Friday, April 3, Lovelace section: Monday, April xx.

Plan for the Day

    • Opening circle
  • Level 1
      • Continue building your new project. See ideas from last week if you are stuck thinking up what to build.
        • Dream up a cool Android app
        • Sketch out the screens and their appearance
        • Identify the major functionality and components needed
        • Run your idea by an instructor
        • Build
      • Publish whatever you've got to two places:
        • Publish your Magic 8 ball project and your (possibly unfinished) new project.
        • Publish your work to the club AppInventor Studio, following the updated instructions listed there.
        • Submit both projects to the National GWC office using this form. Express your opinions about the unit too while you're there. Our club ID# is 542.
        • Use the link from the AppInventor Studio for your 8-ball project. Use the link for your project submission folder for your other project (it won't be in the studio yet).
        • Every student should submit code via the National GWC form -- it's OK for joint projects to be submitted multiple times.
      • Present your work to the group!
        • Describe the project in one sentence (the 8-Ball or your new project)
        • Demonstrate the user experience.
        • Show and give an overview of your code.
        • What do you like about your project? What do you not like?
  • Level 2
      • Finish work on the Mobile Web QuizApp
    • Publish your work (whatever state it's in)
      • Find the JSFiddle sharing link.
      • Submit your code to the National GWC office using this form. Include the JSFiddle code-sharing link
      • Express your opinions about the unit too while you're there.
      • Our club ID# is 542.
      • Every student should submit code via the National GWC form -- it's OK for joint projects to be submitted multiple times.
      • Present your work to the group!
        • Describe the project in one sentence (the 8-Ball or your new project)
        • Demonstrate the user experience.
        • Show and give an overview of your code.
        • What do you like about your project? What do you not like?
  • Closing circle